![]() Is there any other relevant information? (e.g. 1 hermanthecool Junior Member Posts: 14 Threads: 5 Joined: Aug 2014 Hello, I have 30-60 fps at all times in the games I play, (Lord of the rings the third age, Resident evil 1, 2, and Zero) but I get audio stutter. ![]() Windows 7 does not support Direct3D 11.1's Windows Display Driver Model 1.2 preventing Dolphin's emulation of the related LogicOps functionality from working. Note however that this option might not entirely fix the. There's no requirement that an emulator maintain the same data representations the ISA describes, so long as it transparently performs whatever conversions. Windows 8.1, Intel Core I5 4670 k 4.1 ghz, GTX 770Īre you using the 32 or the 64 bit version of Dolphin? In D3D (only on Windows 7 as of 5.0-5404 ), shadows may appear distorted or even be copied from other objects, such as Fox with an arwing shaped shadow while near the ship. We have included the ability to disable FMOD DSP via a command-line option -DisableFMODDSP. What are your PC specifications? (including, but not limited to: Operating Which versions of Dolphin did you test on?ĭoes using an older version of Dolphin solve your issue? If yes, whichĭolphin 3.5, but it's only because it has async audio so it doesn't count. Stuttering Issues View New Posts View Today's Posts Thread Rating: 1 2 3 4 5 Threaded Mode Stuttering Issues 10-07-2013, 06:48 AM 1 xfile102 Unregistered I am having consistent issues with stuttering. Known issues and bugs, so don't report issues about them and test the Be asģ.happens with bth DX11 and OpenGL, with DSP HLE and LLE (DSound, XAudio2 and OpenAL)ĭolphin 3.5 and 3.5-367 are old versions of Dolphin that have [Don't assume we have ever played the game and know any level names. Audio stretching - on Audio back end - Cubeb 3. Have a solid 60 fps per second and no audio stutter The weirdest thing about it, is that it's always between 60/61 FPS, which may be the reason why the audio stutters at 59/60 FPS, maybe this isn't the right limit but we can't choose manual values in the frame limiter When i put the frame limiter to audio, it doesn't stutter anymore, but the game becoms kinda choppy (even though it never go lower than 60 FPS compared to auto which goes to 59, which is weird). i tried to play at 65 fps during a whole GP, and it never ever dropped lower than 64 fps, and there was absolutely no audio stutter (but the music was accelerated so it's not a solution) ![]() So the game can run way above "full speed", but the auto frame limiter makes it drop to 59 sometimes, or maybe 59.99 and then the audio stutters. And the audio stutter was gone (but the sound was heavily accelerated)Īnd then, i tried to put the frame limit at 65 fps, and the stutter was still gone (but the sound was accelerated, since it's not the native 60 fps). The audio of the games stutters badly.Now, everyone tells that since after 3.5, you need to run the game at full speed to have no stutter, but hear me out.Without frame limiter, my game runs at 150 fps and never drop under 133 fps. ![]() , but nothing else]į-Zero GX, but i found that it does the same for many other games 0dolphin audio issues dolphin emulator audio stutter dolphin emu n64 emulator google sites 2023 mercury 250 pro xs. ![]()
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